| Name |
Cards |
Parent |
Description |
Actions |
| Family Deck: Oblivion Knights |
- |
- |
|
Cards
|
| Family Deck: Mystics |
- |
- |
|
Cards
|
Array
(
[card_families] => Array
(
[enabled] => 1
[families] => Array
(
[family_1] => Array
(
[name] => Oblivion Knights
[enabled] => 1
[description] => Dark warriors with strong defense and disruptive abilities.
)
[family_2] => Array
(
[name] => Mystics
[enabled] => 1
[description] => Spellcasting scholars with powerful effects and manipulative abilities.
)
)
)
[card_types] => Array
(
[unit__decoy] => Array
(
[enabled] => 1
)
[unit__charger] => Array
(
[enabled] => 1
)
[event__control] => Array
(
[enabled] => 1
)
[event__interaction] => Array
(
[enabled] => 1
)
[event__card_advantage] => Array
(
[enabled] => 1
)
)
[enabled_mechanics] => Array
(
[0] => draw_cards
[1] => discard_cards
)
[frequency_distribution] => Array
(
[type_distribution] => Array
(
[unit] => 75
[event] => 25
)
[family_distribution] => Array
(
[family_1] => 50
[family_2] => 50
[_description] => Percentage of cards assigned to each family.
)
[mechanic_distribution] => Array
(
[draw_cards] => 50
[_description] => Frequency of each enabled effect-type among cards WITH effects.
[discard_cards] => 50
)
[strength_distribution] => Array
(
[weak] => 25
[medium] => 40
[strong] => 20
[very_weak] => 5
[very_strong] => 10
[_description] => Power curve for the deck.
)
[has_effects_distribution] => Array
(
[_description] => Percentage of cards that contain at least one effect.
[with_effects] => 70
[without_effects] => 30
)
[subtype_unit_distribution] => Array
(
[_auto] => 1
[unit__decoy] => 50
[_description] => Share of each unit sub-type.
[unit__charger] => 50
)
[subtype_event_distribution] => Array
(
[_auto] => 1
[_description] => Share of each event sub-type.
[event__control] => 34
[event__interaction] => 33
[event__card_advantage] => 33
)
)
[frequency_distribution_signature] => 9a67ce2b8bf493f59461466a05c662a6
[game_briefing] => Array
(
[game_goal] =>
[game_name] => Fashion Wars
[is_team_game] =>
[game_imaginary] =>
[card_volume_data] => Array
(
[volume_label] => Small Game
[hard_card_cap] => 72
[soft_card_cap] => 60
[min_card_count] => 46
[volume_description] => Quick setup, fast rounds, minimal components. Ideal for compact card decks.
)
[game_description] => A style-centric duel where fashion mavens craft the trendiest ensemble to dominate the runway.
[game_inspired_in] => Star Realms
[player_count_max] => 2
[player_count_min] => 2
[card_volume_preset] => small_game
[game_graphic_style] =>
[game_genre_subgenre] =>
)
[game_default_styles] => Array
(
[default] => Array
(
[_meta] => Array
(
[user_edited] =>
[generated_at] => 2025-07-01T12:32:58+00:00
[generated_from] =>
)
[style] => Array
(
[background] => Fantastical cityscape with futuristic elements, including tall skyscrapers and neon lights.
[color-palette] => Vibrant and saturated colors with a strong contrast, focusing on shades of blue, red, and gold.
[drawing-style] => Japanese anime with a mix of modern digital art, featuring intricate linework and expressive facial features.
[lighting-and-atmosphere] => Dynamic and high-contrast lighting, creating dramatic shadows and highlights, with a slightly futuristic and magical atmosphere.
[perspective-and-composition] => Cinematic angle focusing on dynamic action poses, capturing the main character in motion, perhaps from a low angle for added drama.
)
)
[cardtype-unit__decoy] => Array
(
[_meta] => Array
(
[user_edited] =>
[generated_at] => 2025-07-01T12:33:00+00:00
[generated_from] =>
[source_response_id] => resp_6863d57a8f48819b93c6851eee5f5af40bcc0efa56415269
)
[style_overrides] => Array
(
[perspective-and-composition] => Cinematic angle focusing on dynamic action poses, capturing the decoy unit in a way that emphasizes its tactical purpose, potentially using misdirection or camouflage themes.
)
[style_overrides_enabled] => Array
(
[perspective-and-composition] => 1
)
)
[cardtype-unit__charger] => Array
(
[_meta] => Array
(
[user_edited] =>
[generated_at] => 2025-07-01T12:33:00+00:00
[generated_from] =>
[source_response_id] => resp_6863d57c5084819b8e2a5a9b7137fe3b0dde440c7e6a1c20
)
[style_overrides] => Array
(
)
[style_overrides_enabled] => Array
(
)
)
[cardtype-event__control] => Array
(
[_meta] => Array
(
[user_edited] =>
[generated_at] => 2025-07-01T12:33:02+00:00
[generated_from] =>
[source_response_id] => resp_6863d57cf3c08199b08616e384232fbf0990c2e3ce201e55
)
[style_overrides] => Array
(
[perspective-and-composition] => Cinematic angle focusing on the event at the center of attention, capturing the scene from a broader perspective, perhaps showing the cause and effect for a more comprehensive understanding.
)
[style_overrides_enabled] => Array
(
[perspective-and-composition] => 1
)
)
[cardtype-event__interaction] => Array
(
[_meta] => Array
(
[user_edited] =>
[generated_at] => 2025-07-01T12:33:04+00:00
[generated_from] =>
[source_response_id] => resp_6863d57eab28819a9cde7218b5b44ba90a921282839e292f
)
[style_overrides] => Array
(
[perspective-and-composition] => Wide angle focusing on the interaction between two or more characters or entities, capturing the essence of the event from a balanced viewpoint that shows both parties involved.
)
[style_overrides_enabled] => Array
(
[perspective-and-composition] => 1
)
)
[cardtype-event__card_advantage] => Array
(
[_meta] => Array
(
[user_edited] =>
[generated_at] => 2025-07-01T12:33:06+00:00
[generated_from] =>
[source_response_id] => resp_6863d580c96c81989b7fee1918a9035a0631f1256b121a04
)
[style_overrides] => Array
(
[perspective-and-composition] => A broader view capturing the entire scene, focusing on the event itself, rather than a specific character, to convey the advantage gained.
)
[style_overrides_enabled] => Array
(
[perspective-and-composition] => 1
)
)
)
[game_resources] => Array
(
[0] => Array
(
[max_value] => 10
[part_type] => resource
[is_default] => 1
[regenerates] => 1
[resource_id] => 1
[part_content] => Array
(
[resource_icon] => fa-coins
[resource_name] => Gold
[resource_description] => A general currency used to buy cards, units, or upgrades.
)
[initial_value] => 0
[part_category] => economy
[part_permalink] => gold
[part_description] => General currency for purchases or upgrades.
)
)
[game_zones] => Array
(
[0] => Array
(
[id] => deck
[name] => Player Deck
[type] => deck
[owner] => player
[access] => Array
(
[0] => owner
)
[initial] => Array
(
)
[ordering] => stack
[visibility] => Array
(
[0] => owner
)
)
[1] => Array
(
[id] => hand
[name] => Player Hand
[type] => hand
[owner] => player
[access] => Array
(
[0] => owner
)
[initial] => Array
(
)
[ordering] => none
[visibility] => Array
(
[0] => owner
)
)
[2] => Array
(
[id] => in_play
[name] => Play Zone / Battlefield
[type] => area
[owner] => player
[access] => Array
(
[0] => owner
)
[accepts] => Array
(
[0] => unit
[1] => location
[2] => trap
)
[ordering] => none
[visibility] => Array
(
[0] => all
)
)
[3] => Array
(
[id] => discard
[name] => Discard Pile
[type] => deck
[owner] => player
[access] => Array
(
[0] => owner
)
[ordering] => stack
[visibility] => Array
(
[0] => owner
)
)
[4] => Array
(
[id] => trash
[name] => Trash
[type] => deck
[owner] => player
[access] => Array
(
)
[ordering] => none
[visibility] => Array
(
[0] => owner
)
)
[5] => Array
(
[id] => market
[name] => Market
[type] => area
[owner] => shared
[rules] => Array
(
[refill] => 5
[drawFrom] => market_deck
)
[access] => Array
(
[0] => all
)
[ordering] => none
[visibility] => Array
(
[0] => all
)
)
[6] => Array
(
[id] => market_deck
[name] => Market Deck
[type] => deck
[owner] => shared
[access] => Array
(
)
[ordering] => stack
[visibility] => Array
(
[0] => none
)
)
)
)